Vegetas Dbz Rpg
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Vegetas Dbz Rpg

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 Battle system

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Vegeta
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Vegeta


Number of posts : 308
Age : 32
Evil to Good :
Battle system Left_bar_bleue50 / 10050 / 100Battle system Right_bar_bleue

Registration date : 2008-08-06

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PostSubject: Battle system   Battle system Icon_minitimeThu Aug 21, 2008 4:19 pm

Unlimited block ,dodge,deflect,and counter in spar. no god mode dodging all attacks and countering every other post, unless all of your stat are way higher speed for dodges and strength for counters two times the other persons atleast.that's the only time you can do this but let them get a hit once in a while Laughing or it looks like he had no chance and is so weak wich might be true but thats beside the point.
PL = all your stats combined.
Stats pl is devided into and what the do in a fight.
Strength- Used for meele attacks
Ki- used for calculating energy attacks
speed- If your speed is 3 x your opponet you gain 1 dodge
accuracy- If your twice as accurate u geta counter

you will have 2 block, dodge, deflects, and counter.

blocks half the dmg of the enemys attack.

dodge takes the dmg away of course.

deflect hits energy attacks away like a ki blast.

Counters stop the enemys attack letting you get one hit that is unblockable to your enemy. If you want to use a strong attack like a finisher you need to heve twice the speed of the enemy or you get a 50% chance of hitting your enemy.


-----Basic battle system for the site.

---You have five attacks per reply in spars, and battles.

----- When in a ko battle or death match you must
--- show your stats
---- show how many dodges counters blocks and deflect you have left you start with two of each at every batte
---Deduct ki for energy attacks 500 for ki blast 10,000 for finisher 25,0000 for super finisher
---deduct hp for every hit done to you
--- say dodge counters blocks and deflect when you dodge.ect and show how many you have left

You can only do attacks you know and the basic punch, kick, ki blast and grapple.
Kicks and punches is 5% strength for dmg
Grapple is 10% of strength
Ki blasts are 10% of ki

KI Charge adds 20% of your max ki to your min ki. so if you ki charge once and had 0%/100% you would get 20%/100%.

Ki blasts cost 500 and finishers cost 1,000 ki and super finishers cost 2,500 ki when doing all ki attacks.

you can add more ki to make a stronger ki attack if you learn to link of finding how to focus your ki better on an attack.

example vegeta does a 500 word rpon how his basic ki blast is becoming stronger. And i get a maximum of adding 100% more ki to a ki blast. so lets say i did 5 ki blasts at 5000 ki i use 500 more ki per blast using 100% more ki than needed, now calcutale the dgm and ki loss.
500ki + 500 ki = 1000 ki per blast 5 blast = 5000ki loss draining your ki to 0/5000 it one turn. 100% x 5000 dmg = 5000 dmg. With mastering the energy input for ki attacks you can use even a ki blast at the power of a finisher.
So as u can see it may be benifitial to roleplay about your tech to get stronger and earn more battle points(bp)

You have to say when you use a senzu bean and it take your turn. there are five attacks per turn.


Last edited by Vegeta on Wed Dec 15, 2010 5:13 pm; edited 8 times in total
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Vegeta
Admin
Vegeta


Number of posts : 308
Age : 32
Evil to Good :
Battle system Left_bar_bleue50 / 10050 / 100Battle system Right_bar_bleue

Registration date : 2008-08-06

Battle system Empty
PostSubject: Re: Battle system   Battle system Icon_minitimeWed Nov 05, 2008 8:40 pm

i changed the attack %

this will make battles last longer

i will check if the tech page % is a good match with the % for basic attacks
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